![]() The grid consists of squares (32 x 32 pixels). The grid-based approach I needed was an object (player or enemy) which moves from a grid position to the next. This is why I started this little exercise. I found them inconvenient to be used with a grid based approach. Grid-based Movement in Game Maker Studio 2Īlthough Game Maker provides a lot of motion planning (mp_*) functions, they do not seem to match all situations.
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